ulink multiplayer (beginner)

Hello, I’m an artist and I’ve taken on a project to create some assets for a client. The client is also asking me about multiplayer implementation and I’m interested to explore this myself, but how hard is it actually going to be to implement simple multiplayer characters that can go round shooting each other? And is uLink a one-stop solution for this? The client wants a very simple deathmatch-style multiplayer game but with custom characters, character animations, damage decals and particle effects.

I’ve started by going through the uLink “bootcamp to multiplayer bootcamp” demo here:
http://developer.unitypark3d.com/examples/bootcamp.html

That gave a bit of an insight, but it didn’t go into very much depth about why certain bits of code were put in certain places.

What I really want to find is a line by line guide something like:

  • start with a really basic scene
  • add a simple character >> make it work in singleplayer >> make it work in multiplayer
  • add an aditional 3 animations >> make it work in singleplayer >> make it work in multiplayer
  • give the character a gun >> make it work in singleplayer >> make it work in multiplayer
    etc

I walked through the Lerpz tutorial about 8 months ago and it was really helpful as a first insight to setting up a level. Is there a similar thing for this?

uLink looked like it would offer a really straightforwad solution (with components like “instantiate for everyone”) but please tell me if I have the wrong idea here - there arent very many in-depth tutorials around on this (at least that I’ve managed to find).

Please move this if there is a better thread for it, but I thought it was really a coding question…

Hi I saw your post about Ulink for beginners. I was wondering if you had any luck? I am also looking at giving it a shot.