uLoot - Free & Open-Source Loot System for Unity - Sykoo

uLoot
Sykoo’s free and open-source Loot Table system for Unity 5!



This is a completely free and open-source Loot Table system made for Unity 5. It is simple with quality rich code and system, as well as a very easy to use custom inspector.

The main code is fully commented, and there is also a nice little example script that I’ve created just to showcase how you can use the API of uLoot and make it suit your game.

There are no requirements - I do not require any credits either, although if you feel like giving I would appreciate it. The only actual requirement is not even worth mentioning (I guess), but I’ll say it now to skip all the trouble later. Don’t redistribute without my permissions.

Let me know if you’re having any issues! :slight_smile:

CLICK HERE TO DOWNLOAD!

3 Likes

I was having some issues with the video, it’s re-uploading now.

Video re-uploaded! :slight_smile:

Let me know if you guys use it and what you think of it! :slight_smile:

This looks really good, and I am gonna have a real play about with it.
The ‘luck’ decimal. Is this in percentage terms? How does this work.

I deally I want to have loot that have varying percentage chances of dropping, along with up to 5 other common loots.
Can this do that?

(Think…Entropia Universe)

one question.
Why no public repo. . . . :frowning:

1 Like

I’m developing my new site where the assets will be uploaded now on, additionally I could also use Github to upload them to have it as a repo.

Say I have a chest, I want it to contain 5 loot. 4 common and 1 rare. Would I just mark the rare one with a lower luck and the others with higher luck? What if objects have the same luck?

really thx…always great stuff