NEWBIE IN BLENDER? GET IT NOW AND START SPAMMING OUTBLOCKS AND GRAYBOX LIKE MADMAN! :
(Won’t even say here, how much time it took after I understood how to quick and unbugged, he-he.)
(mmm, dat functionality…)
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Forget about this old whines below! :
- The Unity version is raw.
- Blender version can suffice to at least make it faster and easier for newbs to extrude reference images on a Z ground plane, instead of doing everything manually, just triangulate it in Edit mode before export in case N-Gons gets messy for Engine.
Now doing it properly, here is the GitHub:
Ask any questions or improvement suggestions, feel free to modify by self and even keep to yourself or heavily modify and sell, etc.
Potential thoughts:
- Maybe we even make a proper noob friendly and more efficient than ProBuilder solution to quickly test out your level design ideas and be with peace of mind when replacing or deleting the ugly buggy with lighting thing not “sob sob, i was scaling/placing vertices, extruding ugly walls manually for 8 hours straight and now i have to delete the whole thing and replace with proper assets for even more time”
GitHub page updates:
Upd. 1:
- Finally applied some screens
- Change repo name to noob friendly and removed redundant to which software it is, as description has it.
Upd. 2:
- Now there is Releases for ease of download and how GitHub works in How To’s.
Unity forum (discussions):
- Removed redundant line about unlicense explain as it is ~same as cc0 which all knows
- Removed redundant post-scriptum
- Removed redundant parasite words (though, etc.)(still not all)
- Formatted the text better
- Removed cc0 from title and changed to free, as most people don’t care about licenses if its for underhood creativity, like code which in compiled state is not even visible
- Removed dumb whoops which no one cares in the Topic title