Ultimate VFX - Massive Visual Effects and Particle System Collection

Okay, good Point! I also don’t know what normal People do, I guess most of them not developing games in their free time :wink: But this is a good Point and then dependencies will be useful, thanks! :slight_smile:

I really appreciate the amazing quality of your effects. If you find some time, it would be great if you can add an effect for a broad and epic energy/light beam, similiar as in this video at 0:13. This effect could be similar to the existing earth ray effect. However, it would be in horizontal direction and it would be nice if it also looks good from a casters FPS perspective.

any idea how rescale the size of the particals i love the clouds and i want to use them in my level but they are to small to be in the sky and if i use the default size from the package i need to clone them which cost me to much performence any help would be great

Thanks for the reminder. I’ll work on this today!

You can change the particle scaling to use hierarchy and then scale using the transform controls (Unity 5.3+ only), or use the included particle scaler.

More prefabs incoming!
See spoiler below:

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Hi Mirza, Just watched the demo video. Wow!.

One question. I need two effects one for a space scene which the pack covers. Just need an underwater effect for the undersea ocean scene. Does that pack include anything that could be used for this. I would buy it now anyway as it’s fantastic but need to check as spent up buying last few assets. Don’t want to miss the sale if you have an effect that can do this.

Hi there! Do you have an example (pref. video) of what the underwater scene effects would look like? I can draft up something right now since I’m working on new prefabs anyway.

No expecting any preferential treatment :). I have my ocean seabed scene using this pack - https://www.assetstore.unity3d.com/en/#!/content/17516 and some other props. Was using fog up to now. Can add the caustics with aqua. Was thinking of sun shafts from above and bubbles from the undersea base:). I could occasionally add some effects to the fishes as well giving the impression of fast swishing(is that a real word?) movement.

I really didn’t expect anything. Will be buying it tonight anyway as that starfall effect is amazing and plan on using in another scene.

No worries! I usually do requests, so this is right in line with that. I’ll see what I can whip up based on your description.

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That’s excellent. One more thing just thought of. Do you think the starfield effect would translate well using your shuriken to spritesheet to make a mobile friendly version. I didn’t expect to use the effects on the mobile version of the game but if they can be in some form then why not:)

Is that the “Starfall” prefab? It’s very depth-based, so as a whole, it wouldn’t look great as a large spritesheet unless you had a static camera. Alternatively, you can bake parts of the effects and then re-assemble it as different particle systems that are spritesheets. It also depends on whether that effect is heavy on mobile to begin with. It might not even be necessary to bake (depends on your target platform, and testing).

That’s the one. Really good looking effect. Very impressive.

This is what I have so far. I’ll post a gif once I do some tweaking:

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That looks fantastic. Virtually what I imagined. Couldn’t have asked for more. Hopefully it will help sell more copies as well as others are bound to be able to use it.

Will be picking it up tomorrow morning.

Awesome! The updates won’t be officially on the store for a while, but anyone can send me an email with their invoice number for the latest copy.

Here’s that GIF that just finished encoding:

Update is ready! Just open up the attached .unitypackage with UVFX from the Asset Store already in your project and it should add the new effects just fine. The only prefabs that won’t work right now as-is are the Particle Playground-based effects (marked with a “pp-” prefix) unless you have that plugin. I’ll be fixing that so you can use them without Particle Playground by packaging them up from Particle Playground itself in the future.

A note for new users: a lot of the demo effects (not including the XP/expansions such as Action and Storm) are very much over the top and meant to show all the neat things you can do as a reference point. You should deconstruct, re-assemble, and take the parts you need to get the final effect you intend just as you need it. As for the expansions, they’re already optimized and ready to go without further modifications if you feel like it.

I haven’t fully tested this patch, so let me know if there are problems. All it is, however, is a replacement for key folders such as materials, scenes, prefabs, and scripts.

It’ll bring the total prefab count to 198.

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Hi Mirza,

Have tested that prefab you did. Fantastic. Looks geat and works really well. Performance hit is nowhere near as heavy as expected. It was runnig about 100fps faster than another test I was running. Everything the same just different effects.

Had a quick look at the rest of the pack as well. Really nice effects. May see more of them in the finished game:)

Thanks a lot for you work.

doc

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Importing on a clean project gives me this error:

You’ll get duplicates on image effects if you’re not loading into an empty project. It’s common for the demo scenes of any Unity store asset to have their own image effects, and when you load them into a project with other plugins, the duplicates clash.

So when you want to see a demo for the plugin, put it in an empty project. When you want to combine the plugin with your own work or other plugins, delete the image effects after import or simply uncheck them when you import so you don’t end up with duplicates.

Exactly what hopeful said. However, the latest (and only) version on the Asset Store doesn’t have any external assets (inc. image effects), so you should update to the latest copy if that’s the issue.

This is all you should see with a fresh import of UVFX 2.1:

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Updated my website somewhat and added a page for future downloads which I’ll be linking in the product description once I push for an official update on the Asset Store.

http://www.mirzabeig.com/products/ultimate-vfx/downloads/

This way users can check for updates and download them immediately whenever they want. I’m also thinking of integrating auto-update checks into UVFX (and other products) via a menu button, but I’ll need to learn how. Probably not too hard?

So far I’ve begun to add more prefabs to the Action expansion pack (not yet available for download on the site). The total prefab count is already over 210 now.

Image in spoiler below.

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