A) Wrong Subforum. This belongs in Assets and Asset Store.
B) That music is super distracting
Open your mind…
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Decrease the developing pain by visualizing and automatizing, avoiding bottlenecks and redundancy, still not removing full control of code
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Functional programming where every MonoBehaviour is functional component chained by inputs and outputs creating compact reusable Logic blueprint
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Enforcing base Strategy pattern, creating reusable components
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Communication thru Events and Reactions
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Introducing good practices: ModelViewController pattern and Dependency Injection in visual way
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Reveal of full power of customizable Unity Graph, as creation base for other systems like Behaviours, Dialogs…
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Create procedural animation by use of Playables (BlendTree)
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Updateable and Upgradable, just change the graph connections