Ultimate Visual Tool 4 Unity 5.5

A) Wrong Subforum. This belongs in Assets and Asset Store.
B) That music is super distracting

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Open your mind…

  • Decrease the developing pain by visualizing and automatizing, avoiding bottlenecks and redundancy, still not removing full control of code

  • Functional programming where every MonoBehaviour is functional component chained by inputs and outputs creating compact reusable Logic blueprint

  • Enforcing base Strategy pattern, creating reusable components

  • Communication thru Events and Reactions

  • Introducing good practices: ModelViewController pattern and Dependency Injection in visual way

  • Reveal of full power of customizable Unity Graph, as creation base for other systems like Behaviours, Dialogs…

  • Create procedural animation by use of Playables (BlendTree)

  • Updateable and Upgradable, just change the graph connections