This glitch is appearing outside playmode as well.
Update: I delved deeper into this bug and discovered a few key insights:
The root of this bug lies in the “background type” option within the camera component. When this option is set to either “skybox” or “uninitialized”, the glitch appears.
This bug exclusively occurs in the Silicon editor and does not affect the Intel version of the editor.
I even created an empty project and successfully reproduced this bug.
Update: I delved deeper into this bug and discovered a few key insights:
The root of this bug lies in the “background type” option within the camera component. When this option is set to either “skybox” or “uninitialized”, the glitch appears.
This bug exclusively occurs in the Silicon editor and does not affect the Intel version of the editor.
I even created an empty project and successfully reproduced this bug.
Looks like a render target is getting properly cleared. We recommend using Solid Color option when clearing, as the skybox doesn’t apply to the 2D Renderer. Please report the bug so we can track it. Thank you