Ultra Realistic Fire and Smoke[Big Update Available]

Hi, there!
Big update is already available.

Well, I know this sounds a little bit boldly) but I really tried to make this fire as realistic as possible and it seems to me that it’s one of the most realistic fire in the store now.
Here you can check the web demo: DEMO
And youtube demo:

And here is the link to assetstore:
Ultra Realistic Fire and Smoke

Will be grateful for any advices about the pack improvement)

NOW 7$ ONLY!

Love it!! Great job

Thanks!

awesome

Looks nice!

BTW, you should never make a level where player could fall right off the edge. It is too easy to fall off the edge and then you have to reload the whole Unity Player which is time consuming as it download slowly.

next step would be an optimise Version for mobile :slight_smile:

I checked it out on my android device and it worked fine cause I tried to use a pretty small number of particles while creating these prefabs.
However, the number of particles can be reduced and there size respectively can be increased in order to obtain a gr8 perfomance on old devices.

BTW, totally forgot to post a link to assestore:
Ultra Realistic Fire and Smoke

Will modify the main post too.

Fire is awesome… to beef up the demo why not add a slight flickering of light emanating from the fire as well. The fires look great but the scene looks plain.

Done, flickering was adjusted in Demo to be more noticeable (it’s controlled with a script which is included into asset).
Also now it’s impossible to fall down in demo)

Happy New Year!

The price was reduced to 5$ !

Looks awesome! I can see how it was made though if I get close - there is a single “fire image sequence” and the actual fire is a particle system where each particle plays that sequence - the cool thing is that with this system there don’t have to be very many particles. I like how it’s “the best of both worlds” - for instance, in the fire on the wall, a player would expect it to be flat if he stood next to the wall, where as here it looks very volumetric. Cheers!

Thanks. You are absolutelly right!
I tried different approaches from realtime deforming mesh to a custom particle system but this one seems to be the best cause it looks pretty good and has a great performance due to the small number of used particles.
I’m now considering to add several more fire sequences in order to make it a little bit more varied

It took longer than I expected but finally here is a promised explosions pack:

Realistic Explosions Pack

Finally, a big update is in the assetstore!
Try a WEB PLAYER DEMO

Assetstore link

Price has been reduced.
Ultra Realistic Fire and Smoke - 7$
AAA Fire FX - 10$