UMA costume releases by Arteria3d

With the release of UMA, Arteria have worked closely with the UMA team, and in particular Kirby of UMAhelper tools, in the development of UMA compatible costumes from our Arteria3d Charcater library.

We have made a special UMA section of our website (check out UMA on the nav bar), and its here that you will find all UMA compatible clothing and costumes, Armour and more.)
Today, we release 2 sci fi costumes - the Assault Force Troop, and INfiltrator. The meshes provided with the kit are rigged so that they follow UMA conventions, in that they will scale and enlarge, or reduce in size, as per your UMA body customisation.

The pack contains the slots/overlays for each costume part - Helmet, Torso Armour, Leg Armour, Boots, accessories - all set up with materials, and normal maps - simply add the slots and overlays to your UMA project.

Packs cost just $10, and are available from the below product category on the arteria3d website
Product Pages for UMA:
http://arteria3d.com/collections/uma

Thankyou to all Arteria community members for support on this, thankyou also to the UMA team, in particular Fernando, and Kirby(uma helper tools)

Awesome stuff sir, with this UMA it’s getting more awesome.

PD:you are one of my customer so i’m glad to help you (:

Hey! =D Great to see new content for UMA! Amazing work

Cool stuff! Looking forward to seeing more =)

very cool!!!

Thankyou All!

More UMA Costumes to follow over the next week

Could you post some screenshots with the helmet or shirt off? I’d like to see how it blends with the body at the neck and waist.

Awesome :slight_smile:

When you say shirt off - the infiltrator character uses the base character underneath, with an overlay atop - so its using the default mesh
Did you mean the Torso armour off the Assault Troop? If so, looks similar to infiltrator

Thanks John
Steve

I mean a screenshot showing part of the base character underneath, so we can see how it lines up on the edges. Like, does the head look lined up correctly if you take the helmet off, or is it clipping through the armor? And if you wanted to mix and match pants and shirt, does the armor look correct if you remove the shirt and show the base character torso, or switch out the chest armor for a different one?