Hi, i’m KirbyRawr from Overflowing Studios i created this plugin for those artist who don’t want to dig in the code when they want to test slot or overlays for UMA

Thanks. KirbyRawr
Hi, i’m KirbyRawr from Overflowing Studios i created this plugin for those artist who don’t want to dig in the code when they want to test slot or overlays for UMA
Thanks. KirbyRawr
Good job, Kirby.
You da man, dawg.
Does your script support hooking up custom rigs with UMA?
No, actually this is only for change the models, clothes etc… of the human male/female that comes with UMA Pack, for do that you need to create DNA Helper and more things, sorry (:
But i will take a look at it
Added Overlays, and more things like Spawn point for single UMA.
Now all is automatic you only need to have in the scene the UMA’s Components, no need to drag an drop scripts to the script (LOL)
The instructions are very simple, a kid can do it:
-The final result for the slot data is this:
-Then the artist only need to drag an drop to the slot list:
-And in the UMA Helper Script change the name if it’s not the same as default:
-The final result is this one:
Hope it’s easy , maybe in the future i can make a script for make the slot data automatic.
Cheers!
Please be sure to cover the nuances of attaching new female hair, as I can see that being an immediate need.
Also, probably adding faces, ears, earrings, sunglasses, hats, and so on. For instance, do hat and hair need to be the same item? Or is there another way to add a hat so that it works with hair? Ditto for earrings, makeup, and so on.
EDIT: And what about having more than one color? Say you want the hair to have two different colors, or a shirt to have a design that is one color while the background is another?
The designs are done by the artists, so the hair with different colors is not part of this script, actually i’m not making models, i’m making a script for help to the artist or other people to test their models into UMA in short time and without dig in the code.
The shirt design you are saying is make in the uv map of the texture and added in the overlay of the shirt, so it’s easy for an artist to modify it.
The makeup is an overlay of the face.
And the earrings the same they go in the ears slot.
I will see the hair and the hat you are saying, i think it can be resolved with only a simple attach to the head bone
And for the hair of course i will add it don’t worry (:
I was thinking in add some blank slots or make an array for example if an artist want to put a necklace in the lower part of the leg.
Cheers.
Some updates:
I organized the head parts in a new class for better organization.
If face is selected head will be disabled or inverse, since they can’t stay at the same time.
If you select male and female checkbox, the female checkbox will be disabled for no errors.
Here is the new organization, i still need to put clothes etc… so i hope for have it for Sunday but i don’t know.
Moar updates:
For add more overlays like scars in the skin or other thing like tattoos etc… i will add an editor or maybe some array for autoscript.
Very impressive. Keep it up. I can see UMA is going to be a nice point for a lot of people to expand on.
Thanks sir ^^.
I suggest to use CustomPropertyDrawer attribute for horizontal composition in slots array. It save a lot of space and array will be more readable if object field and toggle will be inline
Good work
Hi Breyer, yes actually i’m focusing on doing the script itself without any custom editor, but i will add one when i release the pack, thanks for the suggestion (:
Say hi to UMA Squarepants, wearing Boxers(Patent pending of Whippets) and his tatoo , that you can change using rects.
Added Female Slots and overlays, now working, next step today are the clothes and the custom slots, i think i can do it today (:
Fixed :
Clothes Added!:
I need to finish some things more, and i will move forward to the custom array for custom slots.