Having gone through the pretty decent Secret Anorak UMA Tutorials (101s and 301s) it is practically impossible to insert your own purchased FBXs from Unity Store into the UMA Generator and make new characters, for the following main reasons:
-
The Blender version that the recommended Unity Team states should use to learn UMA has a different version, with icons, presets different to his tutorials including the shortcuts (he states press X / Y for modelling the character to do a certain function but they have no effect in new versions that are changed.) Meaning you cant follow the guide correctly and so the import into Unity is flawed and semi-works.
-
Adobe Fuse which he uses as an example to split the meshes up to import into UMA (Head/Body/Eyes). Are handled as one mesh, not the smaller mesh components he imports in. Because you dont have a unified mesh, as Adobe Fuse has also changed, importing the “original working mesh” in the tutorial does not make it integrate into UMA. Usually it means you cant add items to slots like he does.
Link for Secret Anorak is here:
Are there any paid pluralsight videos or partner videos that are updated, so we can openly purchase UNITY ASSET STORE CONTENT to then import unto Unity as Game Characters to modify? At this stage making the normal UMAs is great for crowd control characters but not for the main game heroes.
Simplified “We have high quality models purchased on Unity Asset store that we need to split off and make into other characters.” The Models we have purchased are far higher than the UMA Content. So it makes sense to use our own paid Model Characters and import them into UMA (they are purchased as FBX files).
Any help is greatly appreciated.