UMA - Unity Multipurpose Avatar on the Asset Store! (Part 1)

Hi,

I think the Hair Tool developer is open to uma support, he mentions uma in his release notes.

I am working on hair tool uma integration that I am planing to share.

The integration requires a scalp slot to be a separate renderer and it Instantiates a hair prefab when a compatible renderer and wardrobe item is active.

I use a custom GeometryProviderBase to handle uma’s blend-shape baking.

Here is WIP example of using uma’s blend-shape baking.

I really like the hair tool so far, but I have not had time to work on anything but the technical stuff.

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