Hi Jaimi,
I’m having some problems with the new version:
- I get this error when I create a ne material:
NullReferenceException: Object reference not set to an instance of an object
UMA.Editors.UMAMaterialInspector.OnInspectorGUI () (at Assets/UMA/Core/Editor/Scripts/UMAMaterialInspector.cs:159)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass76_0.<CreateInspectorElementUsingIMGUI>b__0 () (at <4f70cf68b8b24a78aa3a87c1d6120925>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
- This error is triggered when I add a recipe:
Tag: UMAKeepChain is not defined.
UnityEngine.Component:CompareTag (string)
UMA.UMAData:SaveBonesRecursively (UnityEngine.Transform,UnityEngine.Transform,string,string) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:112)
UMA.UMAData:SaveBonesRecursively (UnityEngine.Transform,UnityEngine.Transform,string,string) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:131)
UMA.UMAData:SaveBonesRecursively (UnityEngine.Transform,UnityEngine.Transform,string,string) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:131)
UMA.UMAData:SaveBonesRecursively (UnityEngine.Transform,UnityEngine.Transform,string,string) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:131)
UMA.UMAData:SaveBonesRecursively (UnityEngine.Transform,UnityEngine.Transform,string,string) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:131)
UMA.UMAData:SaveMountedItems () (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:104)
UMA.CharacterSystem.Editors.DynamicCharacterAvatarEditor:GenerateSingleUMA (bool) (at Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/DynamicCharacterAvatarEditor.cs:997)
UMA.CharacterSystem.Editors.DynamicCharacterAvatarEditor:ShowEditorCustomizationGUI () (at Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/DynamicCharacterAvatarEditor.cs:458)
UMA.CharacterSystem.Editors.DynamicCharacterAvatarEditor:OnInspectorGUI () (at Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/DynamicCharacterAvatarEditor.cs:196)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
And this error as well:
Tag: UMAIgnore is not defined.
UnityEngine.Component:CompareTag (string)
UMA.UMAData:SaveBonesRecursively (UnityEngine.Transform,UnityEngine.Transform,string,string) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:112)
UMA.UMAData:SaveBonesRecursively (UnityEngine.Transform,UnityEngine.Transform,string,string) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:131)
UMA.UMAData:SaveBonesRecursively (UnityEngine.Transform,UnityEngine.Transform,string,string) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:131)
UMA.UMAData:SaveBonesRecursively (UnityEngine.Transform,UnityEngine.Transform,string,string) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:131)
UMA.UMAData:SaveBonesRecursively (UnityEngine.Transform,UnityEngine.Transform,string,string) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:131)
UMA.UMAData:SaveMountedItems () (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:104)
UMA.CharacterSystem.Editors.DynamicCharacterAvatarEditor:GenerateSingleUMA (bool) (at Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/DynamicCharacterAvatarEditor.cs:997)
UMA.CharacterSystem.Editors.DynamicCharacterAvatarEditor:ShowEditorCustomizationGUI () (at Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/DynamicCharacterAvatarEditor.cs:458)
UMA.CharacterSystem.Editors.DynamicCharacterAvatarEditor:OnInspectorGUI () (at Assets/UMA/Core/Editor/Extensions/DynamicCharacterSystem/DynamicCharacterAvatarEditor.cs:196)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Thanks