Hi,
There is no help about how to sub-divise naturally a map that would be generated randomly. Does Umbra could be used to bake an empty space and then populate it with dynamically created game objects. For example, I spawn map prefabs and connect place them adjacent to each others.
So the question is : Is it possible to use Umbra with dynamic objects whitout having static geometry ?
Can Beast also be used like that : Enabling light map after ward ?