Umbra and dynamic culling

Hi,

There is no help about how to sub-divise naturally a map that would be generated randomly. Does Umbra could be used to bake an empty space and then populate it with dynamically created game objects. For example, I spawn map prefabs and connect place them adjacent to each others.

So the question is : Is it possible to use Umbra with dynamic objects whitout having static geometry ?

Can Beast also be used like that : Enabling light map after ward ?

Occlusion culling takes a significant amount of time to bake, can only be created in the editor, and isn’t something that can be done dynamically.

–Eric

for the lightmapping the same counts. its an offline creation. its either present in the editor as static or won’t exist for lightmaps