Umbra Occlusion Culling for VR

You don’t want to do Occlusion Culling for each camera separately. One cull with a larger FOV will do. They guys at Umbra realised this and an updated version is on its way for Unity and other game engines.

More info here:

Of course Occlusion Culling won’t help much with large outdoor sceneries such as flight simulators. But an interesting development nevertheless.

Most likely a U5.x feature…