uMech - Total Mecha Kit


uMech - Total Mecha Kit
Avandgarde Mecha/Robot Physics & Models

What is uMech?
uMech is a total package for developing realistic mecha in your game with Unity 3D. That includes

  • inner skeleton base (shown in the screenshot above)
  • modular armor variants
  • modular weapon variants
  • pneumatic joint simulator (C# script)
  • diesel engine simulator (C# script) and effects
  • 2k~4k textures of diffuse, spec/gloss, normal, AO and height (Unity4, Skyshop, Unity5 compatible)

What can I do with uMech?
uMech is really a high quality Mecha kit with scripts that will make your life easier, that means FPS/TPS (eg TitanFall) are natively supported with scripts that allows you to simply choose from available control scripts. That also means, IK driven animations and weapons system (and effects).

Included Texture Maps?

  • Diffuse Map - 4k

  • Diffuse Map(RGB) + Gloss(A) - 4k

  • Specular Map(RGB) + Gloss(A) - 4k

  • Normal Map - 4k

  • Height Map - 2k~4k

  • Occulusion Map - 2k~4k

  • Metalness Map + Roughness(A) - not sure about this one about its neccessity

uMech Updates?
Initial release on the Unity Asset Store will feature the Striker model (shown below) and soon will be followed by an update with additional models. uMech will keep expanding the library so that there are many available Mechas.

Preview Download?
Download a standalone model preview >> HERE <<
Download a quick third person game made with uMech >> HERE << (version 0.5)
Download a quick third person game made with uMech for OSX >> HERE << (version 0.3)

Unity5 Screenshots


Is demo supposed to be movable?

Unfortunately no, and this was to prevent any abuse of the demo materials. I uploaded a stanalone build as a demo instead of the conventional web player because this asset is really focused on bringing high quality graphics and I did not want to showcase it with limited features that webplayer is. Nevertheless, the full package is almost ready and I will make sure to release high quality videos.

The final package will have IKs and other nifty stuff to have a mecha running around in your project very soon.

Just uploaded more screenshots and standalone preview for download. Enjoy

Uploaded a 90% textured version with Unity5 beta13.

Let me know what you guys think. I think I will submit to the asset store very soon.

Bit confused, is this supposed to be a kit for Titanfall like Mech combat?

Some clarification would be great!

Most definitely, uMech is really meant to be a universal solution. It will be suitable for FPS/TPS uses although given its high level of detail and degree of quality, it may not be the most suitable kit for games that will have birds eye view like RTSs.

I will be uploading a preview version soon that will show how the movements of the mechas will work.

Do not use any beta version to put something on the store… just an advice

Are you talking about the Unity beta or the asset’s status? Hope you can clear it up. Thanks.

Just don’t use a beta version of unity to upload an asset to the store. That’s what I meant.

Thanks for the heads up! I will probably use 4.6 to upload along with textures needed for Unity5

sure, it just sucks that you prepared all your PBR materials already when unity 5 isn’t released yet… At least it’s already done and ready for an update when 5 is released. Cool Mechas by the way.

Is this more of a model package or will it be a fully featured FPS/TPS movement/combat system featuring mechas?

If it’s just barebones in that department, will it be compatible with FPS kits like UFPS? Thank you

It depends on what barebones is for you, but the kit will have ready made scripts in addition to have the mecha function by simply drag and dropping.

As for uFPS compatibility, I am not totally sure as I’ve never used one before, but I don’t see how it wouldn’t after some tweaks. Alternatively, you could wait for the next preview update which will feature locomotion and weapons control. I am a firm believer that seeing it with your own eyes is better than thousand words :slight_smile:

Hope this helps.

Cool thanks, I will wait for the demo!

but given that Unity5 beta is quite stable and that there are Unity4 PBR solutions, it probably isn’t going to be much of a problem…or at least I think it is. But I could be wrong…

Thanks for letting me know though, Asset Store for me is something that I am not too familiar with…

With free PBR from Lux, and Lux seemingly compatible with U5 PBR, it’s hard to see where the problem would be.

same here, although rosor’s got a point about Betas at the moment. I am not even sure if Unity Asset Store will accept Beta uploads.

wasn’t aware of this compatibility. But the most important thing being the fact that it’d make more sense to create the asset with a currently released version of unity and not a beta one. ( more customers, plus the fact that unity asset store highly recommend not to do that)

Edit: you can upload to the store with beta versions… simply avoid to do it. Or mention that you can provide a unity 5.x version of it through your website after verifying the invoice #

hmm…didn’t know that the store highly recommends not to do so…
Thanks for sharing that. I had no idea about that. I guess I will upload with 4.6 with bumpspec shaders but with textures that will work with the PBR systems too.

So that will be

Diffuse Map
Diffuse Map(RGB) + Gloss(A)
Specular Map(RGB) + Gloss(A)
Normal Map
Height Map
Occulusion Map
Metalness Map + Roughness(A) - not sure about this one about its neccessity at this moment

and the users can use whatever suits their need. I suppose this will be the best for those who’d like to use the standard Unity4 shaders, PBR(Skyshop, Lux etc) and Unity5 Standard Shaders.

1 Like