uMech - Total Mecha Kit Avandgarde Mecha/Robot Physics & Models
What is uMech? uMech is a total package for developing realistic mecha in your game with Unity 3D. That includes
inner skeleton base (shown in the screenshot above)
modular armor variants
modular weapon variants
pneumatic joint simulator (C# script)
diesel engine simulator (C# script) and effects
2k~4k textures of diffuse, spec/gloss, normal, AO and height (Unity4, Skyshop, Unity5 compatible)
What can I do with uMech? uMech is really a high quality Mecha kit with scripts that will make your life easier, that means FPS/TPS (eg TitanFall) are natively supported with scripts that allows you to simply choose from available control scripts. That also means, IK driven animations and weapons system (and effects).
Included Texture Maps?
Diffuse Map - 4k
Diffuse Map(RGB) + Gloss(A) - 4k
Specular Map(RGB) + Gloss(A) - 4k
Normal Map - 4k
Height Map - 2k~4k
Occulusion Map - 2k~4k
Metalness Map + Roughness(A) - not sure about this one about its neccessity
uMech Updates?
Initial release on the Unity Asset Store will feature the Striker model (shown below) and soon will be followed by an update with additional models. uMech will keep expanding the library so that there are many available Mechas.
Unfortunately no, and this was to prevent any abuse of the demo materials. I uploaded a stanalone build as a demo instead of the conventional web player because this asset is really focused on bringing high quality graphics and I did not want to showcase it with limited features that webplayer is. Nevertheless, the full package is almost ready and I will make sure to release high quality videos.
The final package will have IKs and other nifty stuff to have a mecha running around in your project very soon.
Most definitely, uMech is really meant to be a universal solution. It will be suitable for FPS/TPS uses although given its high level of detail and degree of quality, it may not be the most suitable kit for games that will have birds eye view like RTSs.
I will be uploading a preview version soon that will show how the movements of the mechas will work.
sure, it just sucks that you prepared all your PBR materials already when unity 5 isn’t released yet… At least it’s already done and ready for an update when 5 is released. Cool Mechas by the way.
It depends on what barebones is for you, but the kit will have ready made scripts in addition to have the mecha function by simply drag and dropping.
As for uFPS compatibility, I am not totally sure as I’ve never used one before, but I don’t see how it wouldn’t after some tweaks. Alternatively, you could wait for the next preview update which will feature locomotion and weapons control. I am a firm believer that seeing it with your own eyes is better than thousand words
but given that Unity5 beta is quite stable and that there are Unity4 PBR solutions, it probably isn’t going to be much of a problem…or at least I think it is. But I could be wrong…
Thanks for letting me know though, Asset Store for me is something that I am not too familiar with…
wasn’t aware of this compatibility. But the most important thing being the fact that it’d make more sense to create the asset with a currently released version of unity and not a beta one. ( more customers, plus the fact that unity asset store highly recommend not to do that)
Edit: you can upload to the store with beta versions… simply avoid to do it. Or mention that you can provide a unity 5.x version of it through your website after verifying the invoice #
hmm…didn’t know that the store highly recommends not to do so…
Thanks for sharing that. I had no idea about that. I guess I will upload with 4.6 with bumpspec shaders but with textures that will work with the PBR systems too.
So that will be
Diffuse Map
Diffuse Map(RGB) + Gloss(A)
Specular Map(RGB) + Gloss(A)
Normal Map
Height Map
Occulusion Map
Metalness Map + Roughness(A) - not sure about this one about its neccessity at this moment
and the users can use whatever suits their need. I suppose this will be the best for those who’d like to use the standard Unity4 shaders, PBR(Skyshop, Lux etc) and Unity5 Standard Shaders.