UMotion – Animation Editor [Released]

New on the Asset Store

UMotion is an editor extension that allows creating animations right inside Unity. This was the development thread. UMotion was released on the Asset Store on Sept. 20th, 2017.

UMotion Community - FREE

Check it out on the Asset Store: UMotion Community

UMotion Professional

Check it out on the Asset Store: UMotion Professional

Please note that with the release of UMotion a new thread was created in the “Assets and Asset Store” forum. Future announcements will be made in that thread so make sure to watch it:
UMotion Forum Thread

I’m looking forward to answer all your questions, feature requests, feedback,… I’m always keeping a close eye on this thread and my social media channels so just get in touch with me :slight_smile:

Homepage: UMotion – Animation Editor – Soxware Interactive
Twitter: x.com
Facebook: Redirecting...
Youtube: https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg

Technical Features

  • Bone Animations (useful for characters, creatures,…)
  • Transform Animations (useful for not rigged models like most guns on the Asset Store)
  • Edit existing Animations (bought from the Asset Store or created in a modelling application)
  • Animate in Play Mode (play the game, pause to edit the animation and continue playing)
  • Constraint System (Inverse Kinematics, Child-Of, Custom Property)
  • Supports Humanoid, Generic and Legacy Animations
  • Flexible UI with Shortcut System (shortcuts can be user defined)
  • And many more: Root Motion, Animation Events, Video Tutorials,…

News Feed
Update Sept. 20th, 2017: UMotion is finally released on the Asset Store. [Complete Post]( UMotion – Animation Editor [Released] page-3#post-3226701)

Update Sept. 13th, 2017: Development of the first release is officially finished. [Complete Post]( UMotion – Animation Editor [Released] page-3#post-3218934)

Update Sept. 07th, 2017: Uploaded the first 4 official video tutorials. Complete Post

Update Aug. 26th, 2017: Submitted UMotion to the Asset Store for review. Complete Post

Update Aug. 23rd, 2017: New video about the Constraint System released. Complete Post

Update Aug. 17th, 2017: New video released. Complete Post

Update Aug. 12th, 2017: Start of closed beta. Complete Post

Update Aug. 7th, 2017: Join the Beta and get UMotion Professional for free. Complete Post.

Update Aug. 4th, 2017: UMotion Community will be free for everybody. Complete Post

11 Likes

How does this compare to skele?

Hi @neoshaman ,
thanks for your question.

It’s a bit hard to answer as I don’t think it is good practice to compare your own product with others. This job can be done better by third ones as they can be more objective :slight_smile:

But maybe I can give you a better understanding of what UMotion can do for you.
UMotion is a very autonomous editor extension that consists of its own editor windows. The “Clip Editor” which is very similar to Unity’s animation window and the “Pose Editor” that provides all 3D tools for “building” your animation. So the entire workflow from opening the project to the finished animation was coded from ground up to give you a complete experience as well-known 3D modelling applications do.

I hope that answers your question and let me know if there is anything I should explain in more detail.

1 Like

Really excited about this! Totally solves a major issue.

2 Likes

Amazing… Looks really Amazing you got me really hyped!! subscribed to all your socials ;D

if you cannot include it in this release, please add Animation Layers on future updates…

Thanks guys!

@Malbers yes that is indeed planned for a future update. For the first release you may consider using Mecanim/Animator animation layers if suitable in your use case.

1 Like

I guess the answer is yes - but can I import mocaps, edit them, and save them to be used with Mecanim?

@yohami : Sure that’s one of the main use cases :slight_smile:

I’ll be your customer then :slight_smile:

2 Likes

This is awesome! Will buy! Unity NEED a good animation authoring tool!

1 Like

Thanks to everybody for this amazing feedback on Reddit: Reddit - Dive into anything

There have been lots of good questions, so I thought I summarize the most interesting here:

Q: Unity can edit animations too. So what is the advantage of UMotion?
A: Yes you can do some basic animations with the Animation Window in Unity, but it lacks important features like: Visualization of the bones, Inverse Kinematics and most important a good workflow for creating advanced animations.

Q: Can I edit humanoid animations with UMotion?
A: Yes, with UMotion you can create and edit animations for Humanoid, Generic and Legacy.

Q: Does UMotion only work during Play Mode?
A: You don’t have to be in play mode, you can use all features (including IK) also in edit mode.

Q: So does this replace a model program to create animations (especially root motion animations) or is this just to finetune / edit them?
A: You can create new animations without the need of any external application or you can modify/fine tune existing animations. Of course it isn’t as feature rich as e.g. Autodesk Maya but it offers you everything you need to create good looking animations from scratch. Root motion is fully supported.

Q: Looking good, what sort of price point are you planning for this?
A: I think doing animations in Unity is a huge time saver especially for small teams and hobbyists. So I will try to create a fair deal to make UMotion accessible especially for this type of developers :slight_smile:

Q: Awesome, can I try it?
A: UMotion is still under development at the moment. But once I finished implementation and internal testing I might be doing some sort of beta testing.

If you have any questions feel free to write a short post, I would be happy to answer them :slight_smile:

If you want to participate a possible Beta, then please follow my socials or watch is thread, I might be doing some announcements in the following weeks (depending on my progress). The links can be found in my signature.

1 Like

Will UMotion allow you to export animations(say, as an fbx)? Regardless of that this looks fantastic and I can’t wait to buy it.

Hi @thelebaron ,

thanks for your nice words. FBX export is not implemented but may be added in a future version if there is high demand for such a feature. Animations are currently exported to Unity’s *.anim file format.

2 Likes

I almost definitely will purchase this. I have a simple mocap setup and cleaning up animations in the editor will be excellent. Any projection on how early you would want to launch this. A very soft, informal prediction.

1 Like

"
Q: Looking good, what sort of price point are you planning for this?
A: I think doing animations in Unity is a huge time saver especially for small teams and hobbyists. So I will try to create a fair deal to make UMotion accessible especially for this type of developers :slight_smile:
"
Good man. :slight_smile:

Thanks for your interest. The implementation is nearly finished, there is only one small part missing. I’m currently testing and writing a manual. I think I won’t be able to release in august, but depending on my progress, any following month may be possible.

Hey guys,
I thought I upload a new video to give you a closer look at UMotion. Thank you all for the great feedback that I have already got. Let me know if there is anything I should explain in more detail.

4 Likes

This is super cool! Will we be able to bake constrained animations?

@Kolyasisan : Thanks :slight_smile: Once an animation that uses the constraint system is exported (to get an *.anim file) the “effect” of the constraints is baked into the animation, yes.

1 Like

Just Wow!
I’ll purchase this 100%!

1 Like