This is how the menu presents itself. What could be the reason and how can i work around that bug? I want to apply/transition objects from the scene to the variant.
Gameclient, as the menu suggests, is a variant of Main which is the base prefab.
Ok, looks like it’s because the prefab was missing components that unity just didn’t report. And that may be due to my special setup with shared prefabs via package, but i’m not sure yet.