Hi,
I have made a very basic map in Blender and imported into Unity. I added Albedo, normal, and occlusion textures to each shader. They look ok when in real time light, but once I try to bake any light in it comes out looking like tetris…
I removed the directional light from the game and set all the textures to 1024 true color. The normals are also set to normal textures with the others set to Texture.
I’m not very experienced with lighting, but I’ve tried googling for 3 hours and still can’t fix this… What am I missing?
