Greetings Gamers! Im having trouble building my ANDROID APK! Not to sure what are the reasons or reasons. After switching platforms to ANDROID and messing with some PLAYER SETTINGS. I still get this message in the CONSOLE as an error and it does not finalize and build my APK!?!
3 Console Message:
- Installation failed with the following output:
pkg: /data/local/tmp/Package.apk
Failure [INSTALL_FAILED_MEDIA_UNAVAILABLE]
2)UnityException: Unable to install APK!
Installation failed. See the Console for details.
UnityEditor.Android.PostProcessAndroidPlayer.ShowErrDlgAndThrow (System.String title, System.String message, System.Exception ex)
UnityEditor.Android.PostProcessAndroidPlayer.ShowErrDlgAndThrow (System.String title, System.String message)
UnityEditor.Android.PostProcessAndroidPlayer.UploadAndStartPlayer (System.String manifestName, System.String stagingArea, UnityEditor.Android.AndroidDevice device, System.String packageName, Boolean developmentPlayer, Boolean retryUpload)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
- Error building Player: UnityException: Unable to install APK!
Installation failed. See the Console for details.
I’m running WINDOWS 10…
With UNITY 5…
I have my Samsung Galaxy light running ANDROID 4.4.2 and have developer options enabled with STAY AWAKE ON, USB DEBUGGING ON, & ALLOW MOCK LOCATIONS.
On MY COMPUTER, DEVICE MANAGER - I have my ANDROID ADB INTERFACE ENABLED.
On Right click MY COMPUTER, PROPERTIES, ADVANCED SYSTEM SETTINGS, ENVIRONMENT VARIABLES, in the SYSTEM VARIABLES…I have created and set JAVA_HOME to my JDK 1.7.0_80 folder.
I have REMOTE 4 APP installed on my phone and in test/Play mode it works and tests just fine.
Running out of options and not to sure what it could be. Any help is good! Thank you!
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