Unable to clear a single RenderTexture inside RenderFeature

I have a render feature where Im interacting with multiple RTs but for this example Ill assume we have 2, the camera texture and a custom RTHandle.

Currently its works fine with a single SetRenderTarget:

buffer.SetRenderTarget(new RenderTargetIdentifier[]{BuiltinRenderTextureType.CurrentActive, _handle}, BuiltinRenderTextureType.CurrentActive);
                buffer.ClearRenderTarget(false, false, Color.clear);

This renders properly on both textures. But I’d like to clear “_handle” and not the camera texture. When I try this:

                cmd.SetRenderTarget(_handle, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.DontCare);
                cmd.ClearRenderTarget(false, true, Color.red);
                cmd.SetRenderTarget(new RenderTargetIdentifier[]{BuiltinRenderTextureType.CurrentActive, _handle}, BuiltinRenderTextureType.CurrentActive);
                cmd.ClearRenderTarget(false, false, Color.clear);

SetRenderTarget does not work a second time. If I move the first two calls to OnCameraSetup, or FrameCleanup, the texture always stays the color red, nothing is drawn into it. Which I dont understand because drawing is still occurring inside Execute(). What can I do to clear this RTHandle properly prior to draw?

bumping this, as Im stuck with this. If anyone knows another way to clear multiple targets inside a render feature, do let me know