I am unable to compile and deploy my project to UWP after switching to Unity 6.
All errors seem to be related to Il2Cpp.
The game builds from Unity successfully, but yet after opening the solution in VS, there are errors present.
Namely:
cannot open source file “Baselib.h”
and few other Baselib related headers.
When trying to compile and deploy the solution, there are over 200 errors all originating in il2cpp-codegen.cpp with 200 functions that “already has a body”
I haven’t changed anything in the project settings in Unity since upgrading to Unity 6. I tried to update VS to the latest version and installed some extra Game Development C++ modules, but to no avail.
Can someone please point me in the right direction as I’m completely out of my element when it comes to C++.