I posted this in unity answers but I feel this forum is more like to have an answer as the answer is obscure to beginning Unity programmers.
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OK, the error below I am getting everytime I try to connect to the asset store. It started sometime in Unity 4.0.1 and continues in Unity 4.1.0 even though I have both uninstalled Unity, deleted the files left over from Unity in the ‘Program Files (x86)’ folder, and created a brand new project.
I also get this error:
‘Connection to the Update Server Failed’
!Just solved it.
I added a 127.0.0.1 hosts file in Windows 8 recently as I got tired of abusive ads, particularly Flash, particularly since actionscript and ad exchange allows the exchange of Flash ads that can takeover computers.
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but I still have these questions:
Anyone know the hostnames of the Unity file servers? I’m guessing it’s some akamai servers but I don’t know.
And how to I follow up on a case report in Unity in order to say it’s solved and can be closed?
I don’t see a way listed in the Bug Reporting FAQ in Unity.
For those not familiar with the hosts file and loopback I’m using this file, not compiling my own:
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[Global Exception] [object Event]
returnValue:true.
timeStamp:1363535351078.
eventPhase:3.
target:[object HTMLScriptElement].
defaultPrevented:false.
srcElement:[object HTMLScriptElement].
type:error.
clipboardData:undefined.
cancelable:false.
currentTarget:[object DOMWindow].
bubbles:true.
cancelBubble:false.
isLeftClick:function () {
var a = update([this], arguments);
return __method.apply(null, a);
}.
isMiddleClick:function () {
var a = update([this], arguments);
return __method.apply(null, a);
}.
isRightClick:function () {
var a = update([this], arguments);
return __method.apply(null, a);
}.
element:function () {
var a = update([this], arguments);
return __method.apply(null, a);
}.
findElement:function () {
var a = update([this], arguments);
return __method.apply(null, a);
}.
pointer:function () {
var a = update([this], arguments);
return __method.apply(null, a);
}.
pointerX:function () {
var a = update([this], arguments);
return __method.apply(null, a);
}.
pointerY:function () {
var a = update([this], arguments);
return __method.apply(null, a);
}.
stop:function () {
var a = update([this], arguments);
return __method.apply(null, a);
}.
initEvent:function initEvent() {
[native code]
}.
MOUSEOUT:8.
preventDefault:function preventDefault() {
[native code]
}.
FOCUS:4096.
CHANGE:32768.
MOUSEMOVE:16.
AT_TARGET:2.
stopPropagation:function stopPropagation() {
[native code]
}.
SELECT:16384.
BLUR:8192.
KEYUP:512.
MOUSEDOWN:1.
MOUSEDRAG:32.
BUBBLING_PHASE:3.
MOUSEUP:2.
CAPTURING_PHASE:1.
MOUSEOVER:4.
CLICK:64.
DBLCLICK:128.
KEYDOWN:256.
KEYPRESS:1024.
DRAGDROP:2048.
stopImmediatePropagation:function stopImmediatePropagation() {
[native code]
}.
notLogged
[CODE]