I’ve been following a tutorial, I got to the point where we created some scripts and are adding them to our player to respond to movement inputs.
My player doesn’t react at all to the inputs during game mode. I’ve checked the scripts and made sure I didn’t have typo’s. There were no compilation errors. There was some weird interactions with the capsule collider and the ground making my character hover, but I think I fixed that.[This is my Full Unity Layout with the assets and stuff I’m using]
This is my input handler script
My Playerlocomotion Script part 1 part 2
With a different asset, and the premade components enabled, the character model will run in place. I disabled the premade components and now my character doesn’t move at all. I fee like I’m missing a step here, but I’m not sure where. My input manager looks empty, they didn’t touch this in the tutorial though. Instead we right clicked in the project area and created a new Input Actions. Any help at all on how to move forward would be greatly appreciated
If I figure it out, I’ll edit back here with my answer.