Tried with different unity versions (5.4, 5.5 beta) with a empty project . Still same result. Anyone seen this before ?
The Editor output is here :
Assertion failed on expression: ‘FALSE != acquireNewContextResult’
UnityEditor.EditorUtility:WSACreateTestCertificate(String, String, String, Boolean)
UnityEditor.MetroCreateTestCertificateWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\Utils\MetroCreateTestCertificateWindow.cs:200)
System.Reflection.MonoMethod:InternalInvoke(Object, Object, Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object, CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:242)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
[C:/buildslave/unity/build/Editor/Platform/Windows/Metro/MetroEditorUtility.cpp line 47]
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.000587 seconds (Nothing changed)
Assertion failed on expression: ‘INVALID_HANDLE_VALUE != file’
UnityEditor.WSA:SetCertificate(String, String)
UnityEditor.MetroCreateTestCertificateWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\Utils\MetroCreateTestCertificateWindow.cs:204)
System.Reflection.MonoMethod:InternalInvoke(Object, Object, Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object, CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:249)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:242)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)