In order for monodevelop debugger to connect to the iOS Player, we need to compile w/ Mono. But IOS11 only accepts IL2CPP compiled apps.
Does that mean it’s currently impossible to debug iOS Apps on the latest version of iOS?
If so, is there a plan?
In order for monodevelop debugger to connect to the iOS Player, we need to compile w/ Mono. But IOS11 only accepts IL2CPP compiled apps.
Does that mean it’s currently impossible to debug iOS Apps on the latest version of iOS?
If so, is there a plan?
Here’s the issue for voting: https://feedback.unity3d.com/suggestions/ios-ilcpp-debugging-support
Bump, any comment from the Unity Team on this?