Hi,
I’m having a crash which occurs only in my windows build player, not in editor. I’ve been struggeling for a week now without success. I’m using Unity 5.6.2f1
Therefore, I’d like to debug my build, which doesnt work for me. What happens in VS and VS Code is that I cannot find the player in the debugger for attaching, but only the Unity editor.
The player is built with the following settings
From what I understand, the player communicates with the debugger via UDP. I disabled my Windows 10 firewall, without success.
Does anyone have an idea how this could be solved?