Unable to debug with monodeveloper

I didn’t find any report about it or in know issues.

When you try to attach the mono into unity project it throw a exception with something like unsupported platform exception (it happens the first time).

In Unity console it keep printing “Failed to wait on a semaphore (Interrupted system call)”

What Linux distribution are you using because it worked just fine for me on Ubuntu 15.04

Serious? I tough that I was reporting a absent of feature. I will dig out next time that I need it.

I am using
XUbuntu 14.04.3 LTS.

Mono and unity3d are working nice and very integrated (click on log it go to right file in right line).

I run unity with optirun (to run a specific software using dedicated nvidia card from bumblebee project). Could be related?

Bug in Unity core. Plain and simple: linux - gdb causes sem_wait() to fail with EINTR error - Stack Overflow

They don’t check for EINTR in their platform semaphore abstraction layer as they should.

Business as usual, really: nobody reads the documentation and then app work or crash depending on the weather on Mars. Unity developers are not first and not last to make that mistake…

I forgot to report her back. But it is working for a while, I think last 2 versions. It show some errors when you attach the process, but it works. I don’t know if they fix or was my mistakes.

And hows reads docs? There is autocomplete :smile: