Unable to deploy Unity3d project on iPhone device because of linking errors

I have created a xcode project using unity3d tool, while building the project for iOS my Player settings are like this:

  1. Target Device: iPhone Only
  2. Target Platform: Universal armv6+armv7 (OpenGL ES1.1+2.0) & I have tried it with armv6(OpenGL ES1.1)
  3. SDK Version: iOS 4.3 & I have tried it with iOS Latest
  4. Target iOS Version: 4.0
  5. Api Compatibility Level: .Net 2.0 Subset, when I am trying to run it in iPhone I am getting the below mentioned error:

“__GetLookupStatus”, referenced from:

Undefined symbols for architecture
armv6: “__GetLookupStatus”,
referenced from:
__Z19RegisterMonoModulesv in RegisterMonoModules.o ld: symbol(s)
not found for architecture armv6
clang: error: linker command failed
with exit code 1 (use -v to see
invocation)

& my Unity 3 version is 3.4.2f3 & my Xcode version is 4.2.1.

How can I resolve this issue?

Include cpp file's (.h & .mm) into the Xcode project, which will implement GetLookupStatus() plug-in function. That will solve this issue.