Hello everyone,
Hope this message finds you well,
I have a problem with my Augmented reality app, I’m unable to see my placement indicator
Here’s my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.Experimental.XR;
using System;
using UnityEngine.XR.ARSubsystems;
public class ARTapToPlaceObject : MonoBehaviour
{
public GameObject objectToPlace;
public GameObject placementIndicator;
private ARSessionOrigin arOrigin;
private Pose placementPose;
private bool placementPoseIsValid = false;
private ARRaycastManager raycastManager;
// Start is called before the first frame update
void Start()
{
arOrigin = FindObjectOfType<ARSessionOrigin>();
raycastManager = FindObjectOfType<ARRaycastManager>();
}
// Update is called once per frame
void Update()
{
UpdatePlacementPose();
UpdatePlacementIndicator();
if(placementPoseIsValid && Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) {
PlaceObject();
}
}
private void PlaceObject()
{
Instantiate(objectToPlace, placementPose.position, placementPose.rotation);
}
private void UpdatePlacementIndicator()
{
if(placementPoseIsValid)
{
placementIndicator.SetActive(true);
placementIndicator.transform.SetPositionAndRotation(placementPose.position, placementPose.rotation);
}
else
{
placementIndicator.SetActive(false);
}
}
private void UpdatePlacementPose()
{
raycastManager = FindObjectOfType<ARRaycastManager>();
var screenCenter = Camera.current.ViewportToScreenPoint(new Vector3(0.5f, 0.5f));
var hits = new List<ARRaycastHit>();
raycastManager.Raycast(screenCenter, hits, TrackableType.Planes);
placementPoseIsValid = hits.Count > 0;
if(placementPoseIsValid)
{
placementPose = hits[0].pose;
var cameraForward = Camera.current.transform.forward;
var cameraBearing = new Vector3(cameraForward.x, 0, cameraForward.z).normalized;
placementPose.rotation = Quaternion.LookRotation(cameraBearing);
}
}
}
And here’s my scene images
Kind regards,