Unable to disable alpha when recording PNG sequence using Timeline

I’m currently using Unity Recorder to render a movie. I’m recording each image to .PNG. I’m having an alpha issue I don’t understand. My goal is to record with no alpha.

This is what one frame looks like in the GameView:

When I look at the corresponding rendered image in Photoshop, I see this:

I have “Capture Alpha” deselected. Here are my Recorder settings:

Does anyone have suggestions on how to record what’s in the Game view?

I was using gamma color space. I didn’t have this issue. I then switched to linear space and added tonemapping via the post-production. Then the issue appeared. I only have Color Grading on the post processor right now, nothing else.

Thank you for any assistance.

I managed to track some a partial solution. I found this thread , and switch from Game View to Targeted Camera. In the above image, even though “Capture Alpha” is not checked, the method is still capturing alpha.

Unfortunely, the solution in the above thread loses all UI text. Does anyone know a way around that?