I’m currently using Unity Recorder to render a movie. I’m recording each image to .PNG. I’m having an alpha issue I don’t understand. My goal is to record with no alpha.
This is what one frame looks like in the GameView:
When I look at the corresponding rendered image in Photoshop, I see this:
I have “Capture Alpha” deselected. Here are my Recorder settings:
Does anyone have suggestions on how to record what’s in the Game view?
I was using gamma color space. I didn’t have this issue. I then switched to linear space and added tonemapping via the post-production. Then the issue appeared. I only have Color Grading on the post processor right now, nothing else.
Thank you for any assistance.