I’m writing a custom editor and trying to get a portion of it to show the contents of a class (and have those contents be editable). Unfortunately, while the contents and their respective widgets show up, I can’t modify them :(. And thoughts as to why? Here’s the code I’m using, ‘obj’ is a SerializedObject.
SerializedProperty prop = obj.GetIterator();
prop.NextVisible(true); // Grab the first property
do
{
EditorGUILayout.PropertyField(prop);
} while (prop.NextVisible(false));