I’m just trying to enable “_EMISSION” for “Universal Render Pipeline/Lit” shader when import blender file with “AssetPostprocessor”. After locate a Material in sharedMaterials of an object I have tried:
interiorLightMaterial.EnableKeyword("_EMISSION");
interiorLightMaterial.SetVector("_EmissionColor", Color.yellow);
the shader shows emission color correctly but not enables emission for the material.