Unable to enable "_EMISSION" keyword in imported blender file material

I’m just trying to enable “_EMISSION” for “Universal Render Pipeline/Lit” shader when import blender file with “AssetPostprocessor”. After locate a Material in sharedMaterials of an object I have tried:

interiorLightMaterial.EnableKeyword("_EMISSION");
interiorLightMaterial.SetVector("_EmissionColor", Color.yellow);

the shader shows emission color correctly but not enables emission for the material.

Use globalIlluminationFlags instead of EnableKeyword("_EMISSION")

interiorLightMaterial.globalIlluminationFlags = MaterialGlobalIlluminationFlags.BakedEmissive;
interiorLightMaterial.SetVector("_EmissionColor", Color.yellow);