Hi,
Using a fresh install of Unity and an empty project, using version 5.3.4f1, I am unable to make an iOS build on Windows. I get the following errors:
IOException: Failed to Copy File / Directory from ‘Temp/StagingArea\Trampoline’ to ‘H:/Mac Share Folder’.
UnityEditor.iOS.Utils.ReplaceFileOrDirectoryCopy (System.String src, System.String dst) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/Utils.cs:480)
UnityEditor.iOS.PostProcessiPhonePlayer.UpdateInstallLocation (UnityEditor.iOS.ProjectPaths paths, BuildSettings bs, UnityEditor.iOS.IncludedFileList includedFiles) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1022)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:542)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
Error building Player: IOException: Failed to Copy File / Directory from ‘Temp/StagingArea\Trampoline’ to ‘H:/Mac Share Folder’.
My goal is to export a build on Windows in a shared folder and then compile it with XCode.
Has anyone encountered this issue? I can’t find anything on the net except this:
3.Rename the duplicated MapFileParser.exe to MapFileParser (Remove “.exe” extention)
4.You should be able to build your project in Unity
And the proposed answer doesn’t solve the issue. Shouldn’t this feature work out of the box, or am I missing something?
Thanks,