Hey guys! I’m trying to export multiple Zone meshes and made sure to check the “Include in model” option, but it only exports one mesh instead. I have tried different export settings but no luck. Could anyone help me figure out how to export this properly?
Hi @unity_222DC9CC6128578C7031,
Mesh zones are a deprecated feature, so there might be buggy behavior.
Instead, I’d recommend that you use a Mesh or Leaf generator. You’ll want to create a material, set the cutout/mesh to your mesh, and then assign that material to your Mesh or Leaf generator.
Hi @Mira-cleGro ,
Thanks for your reply! The reason I used Zones is to be able to populate the leaf meshes around a certain shape.
I also tried using Mesh but for some reason it deforms the mesh.
Tried the Leaf generator as well with an assigned mesh, but in this case, the software doesn’t allow to populate leaves on top of it. Unless I’m missing something? ![]()
I really hope to find a solution to this. The ideal case would be if the Leaf generator worked. It has a lot of modification settings which are very helpful to add variation to the meshes, unlike other generators.
You’d probably want to use the mesh generator. Yours is probably deformed because Deformation->Lock to Parent is enabled. This happens when you attach a mesh to a branch generator. You can read more about the mesh options here.
I’d recommend that you attach the Mesh generator to the Tree node and manually place them:
Or, you can set the pivot point of your imported mesh lower and then keep the Mesh generator attached to the branch (you can try with Lock to Parent on or off)
I’ll attach these files so you can poke around.
SmallTree.zip (806.9 KB)
BigHeroTree-FantasyKingdom.zip (2.8 MB)
Alternatively, you could also try using a projector that sits inside the Mesh zone and projects outward from a point.
Thanks a lot for sharing the project files, that’s very helpful! @Mira-cleGro
I tried the Mesh generator with the Lock to Parent off but it still deforms the mesh on the branches, it looks alright for organic objects like in the example since small deformations add to the variation, but it won’t work with a specific, fixed shape.
As a workaround, I placed them manually in another 3D software, but the downsize of it is that it’s not very flexible for iterations since you have to switch between applications.
The Leaf generator works perfectly in this case, the only problem that it doesn’t allow to add more leaves on top of it
I believe it would be extremely beneficial if the Leaf generator could be paired with another Leaf generator. It would allow for a lot of variations and flexibility on the spot, especially making things easier for stylized and abstract trees.
Is there a place where I could suggest a feature like this for SpeedTree? I really believe it would facilitate the process for other creators as well working on stylized vegetation.
As a workaround, I placed them manually in another 3D software, but the downsize of it is that it’s not very flexible for iterations since you have to switch between applications.
You can manually place the meshes in speedtree by clicking on the mesh then hit ‘W’ on your keyboard to bring up the translation gizmo!
But yes, I totally hear your sentiment. I’ll log your feedback and share it with the team so that we can hopefully improve the stylized vegetation workflow in the future! Thanks very much for your feedback ![]()
Thanks so much for the swift support!
Also really appreciate you sharing the feedback with the team!
Looking forward to more awesome updates!




