Hi all I’m having a bit of a time sensitive problem that I’m hoping someone can help me out with.
I am a graduate student working on an experiment set up like a simple game in Unity. I have had someone else code the “game” as I am not proficient enough.
When the game is exported with VR enabled it does not do anything. running the game it runs as one large screen instead of the one visual field for each eye which is obviously required to work. I can tell this is happening because when I look through the Oculus with one eye closed I can see half the game screen with each eye. This makes me think it is a problem with Unity and not my rift set up. Also, when run in windowed mode it is only 1 screen, not two co-running windows as is normal for rift visuals.
-I am using an Oculus Rift DK1.
-I know my programmer is using at least Unity 5.3.X, I am checking with him now to figure out exactly which version he is using.
-I will update this post with what graphics card I am using when I get to the lab later, it is an AMD and is running on a machine with windows 7 (the graphics card drivers are up to date and like I said the rift works fine with other demos).
-I am currently using Oculus runtime 0.4.4, which I know is not nearly the most up to date, but it is the one I am seeing recommended the most for those of us still using DK1’s (as using 0.8 did not work with my DK1). I also do not see how using a different Oculus runtime could have any affect on how the Unity file exports or how the exported exe would open on my machine. I do recognize this means I cannot use the Oculus within Unity for testing (as that requires the most up to date runtime), but that functionality isn’t important for this project.
Looking in the folders of the exe files I see there is a folder which contains the OVRPlugin which from what I understand is what makes the game viewable in 3d. Is there some additional coding which needs to happen in Unity to make use of this plugin? Or is this where the Oculus runtime actually comes into play?
Unless someone has a good suggestion would someone mind downloading my latest package file and try running it themselves? Regardless of if you have a dk1 or dk2 I want to make sure the problem is not with the software or the coding (although I don’t know how it could be as there is no Oculus specific code in the “game”). I could upload one of the exported exe files as well, but like I said I’m not sure what the point would be as when I said when run in windowed mode it is clearly not exporting for two screens.
If I absolutely have to I will buy a DK2 as my finishing my graduate program depends on getting this project working asap, I’d just like to figure out first if that is the case! Thank you.