Unable to find player assembly

I am using Unity 2021.3.1f1 and my phone is an Samsung Galaxy S9.
I am trying to go through the Mobile AR Development Pathways. I was going through all steps which were listed there. When I came to the point where I had to configure the build settings for android. I followed the steps. But after clicking on "Switch Platform" following showed up on my Console.

Unable to find player assembly: C:\Users\josas\OneDrive\Desktop\Dawit_Template_Project\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll
UnityEngine.Debug:LogWarning (object)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.6.5/Editor/BurstAotCompiler.cs:350)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.6.5/Editor/BurstAotCompiler.cs:208)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
C:\Program Files\Unity\Hub\Editor\2021.3.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\adb.exe -s "2cb031de15037ece" install -r -d "C:\Users\josas\OneDrive\Desktop\Dawit_Template_Project\Builds\AR_Template.apk"

stderr[
adb: failed to install C:\Users\josas\OneDrive\Desktop\Dawit_Template_Project\Builds\AR_Template.apk: 
Exception occurred while executing:
android.os.ParcelableException: java.io.IOException: Requested internal only, but not enough space
	at android.util.ExceptionUtils.wrap(ExceptionUtils.java:34)
	at com.android.server.pm.PackageInstallerService.createSession(PackageInstallerService.java:495)
	at com.android.server.pm.PackageManagerShellCommand.doCreateSession(PackageManagerShellCommand.java:2415)
	at com.android.server.pm.PackageManagerShellCommand.runInstall(PackageManagerShellCommand.java:907)
	at com.
]
stdout[
Performing Streamed Install
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.Android.ADB.RunInternal (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.Android.AndroidDevice.Exec (System.String[] command, System.String errorMsg) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.Android.AndroidDevice.Install (System.String apkfile) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+<>c__DisplayClass17_0.<UploadAPK>b__0 () (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension.UploadAPK (UnityEditor.Android.AndroidBuildProperties buildProperties, UnityEditor.Android.AndroidDevice device, UnityEditor.Android.AndroidDeploymentTargetsExtension+LaunchProgressTaskManager taskManager) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+<>c__DisplayClass13_1.<LaunchBuildOnTarget>b__2 () (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.ProgressTaskManager.Run () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.PostprocessBuildPlayer+<>c__DisplayClass22_1.<LaunchOnTargets>b__1 () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.ProgressTaskManager.Run () (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.PostprocessBuildPlayer.LaunchOnTargets (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, UnityEditor.Build.Reporting.BuildReport buildReport, System.Collections.Generic.List`1[T] launchTargets) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEditor.Android.PostProcessAndroidPlayer.Launch (UnityEditor.BuildTarget target, System.String installPath, UnityEditor.Build.Reporting.BuildReport report) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.Android.AndroidBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at <cef18509d2a64c60b8ff238a98d49698>:0)
UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at <1135c66e5f4c41a7831fa5798849d8b6>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
  1. Is the same as 2.

Thank you for your help!!!