Hi,
I created a 6000.0.26f1 project. In my scene, I imported Cinemachine v3.1.2, and “Starter Assets 3rd Person” v1.1.5.
I dropped a “PlayerArmature”, created a “Cinemachine Camera” (remember, not a Virtual Camera, as I am in CM3), not forgot to attach “Cinemachine Brain” to Main Camera.
I attach this CM Camera to my PlayerArmature, set it as :
- Tracking Target = PlayerArmature,
- Position Control = Follow
- Rotation Control = Rotation Composer
- Binding Mode = Lock to Target
During Run, I move my Player (top, left, right, down), the CM Camera moves with the Player, but never rotates. I am awaiting to have CM Camera in the back of the Player, in any situation. I am missing something ?
I want to do the same thing as the Cinemachine sample project “SplitScreenCar”, with the RedCar…
Sylvain