Can anyone help with this? I’m so close to being done with my project and I haven’t been able to work on it for DAYS because of this.
Here is what the Xcode output displays: (Note that this worked with the previous version of Xcode)
GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Fri Sep 16 06:56:50 UTC 2011)
Copyright 2004 Free Software Foundation, Inc.
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This GDB was configured as “–host=i386-apple-darwin --target=arm-apple-darwin”.tty /dev/ttys000
target remote-mobile /tmp/.XcodeGDBRemote-5478-58
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
[Switching to process 11779 thread 0x2e03]
[Switching to process 11779 thread 0x2e03]
sharedlibrary apply-load-rules all
2011-10-07 17:09:06.967 brawl[2943:707] → registered mono modules 0x15f7ec4
→ applicationDidFinishLaunching()
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3.5 (8L1)/Symbols/System/Library/Extensions/IMGSGX543GLDriver.bundle/IMGSGX543GLDriver (file not found).
warning: No copy of IMGSGX543GLDriver.bundle/IMGSGX543GLDriver found locally, reading from memory on remote device. This may slow down the debug session.
Renderer: PowerVR SGX 543
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX543-58.6
GL_OES_depth_texture GL_OES_depth24 GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Non platform assembly: data-0x7969000 (this message is harmless)
Non platform assembly: data-0x7916000 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/System.Core.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/Mono.Security.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/System.Configuration.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/System.Xml.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/System.Security.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/Mono.Posix.dll (this message is harmless)
Non platform assembly: data-0x94be000 (this message is harmless)
Non platform assembly: data-0x790b000 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/UnityScript.Lang.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Non platform assembly: data-0x3265000 (this message is harmless)
warning: check_safe_call: could not restore current frame
warning: Unable to restore previously selected frame.
(gdb)