Unable to get past Unity Loading Screen with Xcode 4.2

Can anyone help with this? I’m so close to being done with my project and I haven’t been able to work on it for DAYS because of this.

Here is what the Xcode output displays: (Note that this worked with the previous version of Xcode)

GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Fri Sep 16 06:56:50 UTC 2011)
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type “show copying” to see the conditions.
There is absolutely no warranty for GDB. Type “show warranty” for details.
This GDB was configured as “–host=i386-apple-darwin --target=arm-apple-darwin”.tty /dev/ttys000
target remote-mobile /tmp/.XcodeGDBRemote-5478-58
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
[Switching to process 11779 thread 0x2e03]
[Switching to process 11779 thread 0x2e03]
sharedlibrary apply-load-rules all
2011-10-07 17:09:06.967 brawl[2943:707] → registered mono modules 0x15f7ec4
→ applicationDidFinishLaunching()
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3.5 (8L1)/Symbols/System/Library/Extensions/IMGSGX543GLDriver.bundle/IMGSGX543GLDriver (file not found).
warning: No copy of IMGSGX543GLDriver.bundle/IMGSGX543GLDriver found locally, reading from memory on remote device. This may slow down the debug session.
Renderer: PowerVR SGX 543
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX543-58.6
GL_OES_depth_texture GL_OES_depth24 GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
Creating OpenGLES2.0 graphics device
Non platform assembly: data-0x7969000 (this message is harmless)
Non platform assembly: data-0x7916000 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/System.Core.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/System.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/Mono.Security.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/System.Configuration.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/System.Xml.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/System.Security.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/Mono.Posix.dll (this message is harmless)
Non platform assembly: data-0x94be000 (this message is harmless)
Non platform assembly: data-0x790b000 (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/UnityScript.Lang.dll (this message is harmless)
Non platform assembly: /private/var/mobile/Applications/14CCCF40-84EC-4A8D-9AB6-725ABCA0598A/brawl.app/Data/Managed/Boo.Lang.dll (this message is harmless)
Non platform assembly: data-0x3265000 (this message is harmless)
warning: check_safe_call: could not restore current frame

warning: Unable to restore previously selected frame.
(gdb)

I should mention that this was happening to me before and turning off “Script Debugging” fixed it, but now it’s back, and that option is off and it’s happening again…

bbrode: I think you might get more mileage by posting this question in the iOS development room.

A quick sniff with google says there is activity on this, but I didn’t see any Unity related answers… A little digging might reveal the answer?

http://www.google.com/search?client=safari&rls=en&q=warning+check_safe_call+could+not+restore+current+frame&ie=UTF-8&oe=UTF-8

Using the Unity specific custom search enging:
http://www.google.com/cse/home?cx=001712401338047450041%3Acsfhqk-trfa

There DO seem to be some related answers: CLICK HERE URL TOO LONG!

But like I said, try the iOS section if that fails.

Hi Little Angel!

Yes I had actually already found all that information via google before posting here. Everyone who seems to be having this problem actual gets into their game and has some implementation issue in their code. I just have a startup screen that doesn’t have any code in it, and it still happens.

I actually had already posted in the iOS forum as well, and nobody was able to help, which is why I moved to this forum.

I’m almost done with this game, everything has been working perfectly right up until the moment I installed Xcode 4.2, and BOOM. No more game ever loading ever again. SO FRUSTERATING!

Thanks,

Ben

sounds very weird, yesterday updated to lion 10.7.2 with xcode 4.2 and ios5 gm seed and didnt have any problem with many projects i tried , have you tried to run the game with lldb and llvm compiler 3 that xcode 4.2 ships with ?

in release and debug configurations

maybe arm 7, remove the simulator target and update the project with validate settings

try any setting you could think of in xcode

Well, if it’s any compensation, I’m having trouble with Xcode. It seems to feel that my device suddenly isn’t provisioned properly and that the versions of the OS don’t match, but they do. Don’t have the numbers in front of me, but it’s something like “OS not supported. Device is using 4.3.1 (abcd) and Xcode supports 4.3.1 (abcd)” huh. Yay. Restored phone and reinstalled Xcode. No joy. I’m out of the office all day tomorrow doing live action stuff but back on Tuesday. If I find out more I’ll let you know.