Unable to import iOS SDK Essentials with only core features selected

I just added “iOS SDK Essentials” to my project. From the options, I unchecked all the preview modules. I also deleted all of the example scripts, since they were giving me errors. However, I still get four errors (two of each of the following):

FileNotFoundException: Could not load file or assembly ‘U3DXTPersonal, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies.
EntryPointNotFoundException: UP_CoreXT_init

Note that I did NOT select the Personal module.

I’m just using the sample code to pick an image, so the second exception is from this line:

    if (CoreXT.IsDevice)

How do get get rid of these errors?

It appears that the U3DXTPersonal.dll is always required. I renamed the U3DXTPersonal.dll_disabled to U3DXTPersonal.dll and the FileNotFoundException error went away. I guess there’s a bug that forces this dependency even when you don’t check that box (and I did press OK after de-selecting everything).

I’m still getting the error from the CoreXT.IsDevice call, though (EntryPointNotFoundException: UP_CoreXT_init). I’m running it from Unity. Is this error expected in this case? I haven’t tried running it on a real device.