I have a basic model that I wish to import to unity from blender. I would like to get a mesh collider etc. on the object but the object imports with only the transform component and I have no mesh component for it in my assets/scene.
How do I fix this? I don’t know if I have to do something on Blender’s side (add a component or something?)
This is the object in inspector, I have enabled generate colliders in import.