I created a mirror on blender from which we can look through. When I imported this mirror on unity, it didn’t remain transparent at all. I double checked if the material is applied properly. Also I change Shader options of material, but none of the options are giving desired effect. Currently Shader is set to Standard mode.
Here is a reference of nodes that are involved to create a glass material on Blender.
Any suggestions that can help me to achieve the desired output?