Unable to import Transparent object properly which was created on blender

I created a mirror on blender from which we can look through. When I imported this mirror on unity, it didn’t remain transparent at all. I double checked if the material is applied properly. Also I change Shader options of material, but none of the options are giving desired effect. Currently Shader is set to Standard mode.

Here is a reference of nodes that are involved to create a glass material on Blender.

Any suggestions that can help me to achieve the desired output?

Some how I found a nearest to solution, Here it is:
1)We need to change rendering mode to Transparent.
2)In Albedo slot change the color’s Alpha channel to desired value.

After that material imported from any third party software would be effective.