"Unable to Initialize Unity Engine' and "Not enough space to Install required resources"

Sadly, I don’t think it will be available this year, seeing most of the staff is away due holidays.

Anyway, it’s good to know that the bug will be fixed. Thank you for your help! We really appreciate it :slight_smile:

Great news! Thank you.

Hi, I’m from another thread for AAB and PAD issue too.
“Unable to Initialize Unity Engine”, I don’t fix this but make this issue appear less.
From the doc about PAD, the resource and StreamingAssets build in one asset pack.
so I make the SteamingAsset to a single pack by rename the folder SteamingAssets to SteamingAssets.androidpack and add a gradle file.
Ref here Unity - Manual: Play Asset Delivery
section : Custom asset packs
The issue still happen, but less.
And update the google playcore, they fixed some error for fast-follow mode.

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It looks like the fix is delivered to 2020.3.26f1. We will test it on our project.

We are updating the game right now. I will report if there will be the issue reports from our users.

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Our internal tests show that we can’t reproduce the issue anymore. We were able to do it before on regular basis.

We’re in the middle of updating our project to 2020.3.26f1 as well. Will ping back in this thread if we get any user reports of crashing.

It seems to be fixed on our project too.

Is there any ETA on the 2019.4.35 release? I would really like to update my game to get rid of this issue. The 2020/2021 versions where already released 11 days ago.

According to internal schedule, it should be out this week.

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Thank you for the fast answer Tomas! Also good to hear that it will be released soon, looking forward to it.

Hi there,
We have been using unity 2020.3.22f1 for our game but facing this certain issue can anyone confirm which unity version is working fine for this.
Thanks

2020.3.26 fixed this issue: https://issuetracker.unity3d.com/issues/application-freezes-or-throws-errors-when-built-as-an-aab-file-with-split-application-binary-enabled

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Hello, we are using Unity 2020.3.34 (LTS) and currently facing this issue on Vivo 1906 (Android 11); and Realme C11 (2021, Android 11).

Anyone still having similar bugs? Should we update Unity version to 2021?

I am still getting error : “Unable to Initialize Unity Engine”
In local build there is no error but, When build on UCB I see error on Play Console pre-launch report screenshoots

And Universal APK which generated by play console is running correctly

Tried 2020.3.26 - 2020.3.27 - 2020.3.35

I may be set UCB or PreExportMethod setting incorrectly, Hope someone can share UCB setting or player settings

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Hi, were you able to fix the problem? I have the same error - unity 2020.3.42f1

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Do you get this issue after updating the unity version? your answer is important to us.

Still getting this error on Unity 2021.3.26.f1 on dev build on device Samsung A13 with apk size 2.268 Gb
On Poco X3 works fine
not dev AAB Build works fine
The apk archive contains human readable assets/bin/Data/unity_app_guid file and assets/bin/Data/Managed folder looks as usual

2023.08.16 12:29:08.683 25511 25606 Debug Unity [VFS] Mount /data/app/~~F7JHgOynPREwXG13glVvMA==/com.gamedevltd.modernstrike-HdjLLOCROTyBhLB06HYh-g==/base.apk
2023.08.16 12:29:08.722 25511 25606 Info Unity SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 8, Memory = 3691mb
2023.08.16 12:29:08.722 25511 25606 Info Unity SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc0), 6 little (mask: 0x3f)
2023.08.16 12:29:08.722 25511 25606 Info Unity ApplicationInfo com.gamedevltd.modernstrike version 1.58.0
2023.08.16 12:29:08.722 25511 25606 Info Unity Built from ‘2021.3/staging’ branch, Version ‘2021.3.26f1 (a16dc32e0ff2)’, Build type ‘Development’, Scripting Backend ‘il2cpp’, CPU ‘armeabi-v7a’, Stripping ‘Enabled’
2023.08.16 12:29:08.729 25511 25606 Error Unity Failed to read assets/bin/Data/unity_app_guid
2023.08.16 12:29:08.729 25511 25606 Debug Unity Extracting il2cpp resources.
2023.08.16 12:29:08.729 25511 25606 Debug Unity il2cpp failed to extract resources (assets/bin/Data/Managed => /storage/emulated/0/Android/data/com.gamedevltd.modernstrike/files/il2cpp)
2023.08.16 12:29:08.730 25511 25606 Debug Unity [Wait for debugger to attach] Also use Volume Up or Down button to confirm…
2023.08.16 12:29:08.920 25511 25511 Info Unity windowFocusChanged: false

We’re also experiencing this issue in Unity2023.1.8f1.
Some players have reported the “Unable to Initialize Unity Engine” error, how can I fix it?