As of the resent UCB node update all of our iOS builds are failing with the following message:
12583: [Unity] ERROR: iOS framework addition failed due to a CocoaPods installation failure. This will will likely result in an non-functional Xcode project.
12584: [Unity] After the failure, "pod repo update" was executed and succeeded. "pod install" was then attempted again, and still failed. This may be due to a broken CocoaPods installation. See: https://guides.cocoapods.org/using/troubleshooting.html for potential solutions.
12585: [Unity] pod install output:
12586: [Unity] Analyzing dependencies
12587: [Unity] Cloning spec repo `cocoapods` from `https://github.com/CocoaPods/Specs.git`
12588: [Unity] [!] Unable to add a source with url `https://github.com/CocoaPods/Specs.git` named `cocoapods`.
12589: [Unity] You can try adding it manually in `/BUILD_PATH/.cocoapods/repos` or via `pod repo add`.
12590: [Unity] pod repo update output:
12591: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12592: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
12593: [Unity] UnityEngine.Logger:Log(LogType, Object)
12594: [Unity] UnityEngine.Debug:Log(Object)
12595: [Unity] UnityEditor.CloudBuild.BuildLogger:Log(String)
12596: [Unity] UnityEditor.CloudBuild.BuildLogger:HighlightUnityErrors(String, String, LogType)
12597: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12598: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
12599: [Unity] UnityEngine.Logger:Log(LogType, Object)
12600: [Unity] UnityEngine.Debug:LogError(Object)
12601: [Unity] Google.Logger:Log(String, LogLevel) (at Z:\tmp\tmp.TYKRiAmuIY\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\Logger.cs:136)
12602: [Unity] Google.IOSResolver:Log(String, Boolean, LogLevel) (at Z:\tmp\tmp.h5EFniVWKe\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:1032)
12603: [Unity] Google.IOSResolver:OnPostProcessInstallPods(BuildTarget, String) (at Z:\tmp\tmp.h5EFniVWKe\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:2357)
12604: [Unity] System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
12605: [Unity] System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
12606: [Unity] System.Reflection.MethodBase:Invoke(Object, Object[ ])
12607: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
12608: [Unity] UnityEditor.CloudBuild.Builder:Build()
12609: [Unity] iOS framework addition failed due to a CocoaPods installation failure. This will will likely result in an non-functional Xcode project.
12610: [Unity] After the failure, "pod repo update" was executed and succeeded. "pod install" was then attempted again, and still failed. This may be due to a broken CocoaPods installation. See: https://guides.cocoapods.org/using/troubleshooting.html for potential solutions.
12611: [Unity] pod install output:
12612: [Unity] Analyzing dependencies
12613: [Unity] Cloning spec repo `cocoapods` from `https://github.com/CocoaPods/Specs.git`
12614: [Unity] [!] Unable to add a source with url `https://github.com/CocoaPods/Specs.git` named `cocoapods`.
12615: [Unity] You can try adding it manually in `/BUILD_PATH/.cocoapods/repos` or via `pod repo add`.
12616: [Unity] pod repo update output:
12617: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
12618: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
12619: [Unity] UnityEngine.Logger:Log(LogType, Object)
12620: [Unity] UnityEngine.Debug:LogError(Object)
12621: [Unity] Google.Logger:Log(String, LogLevel) (at Z:\tmp\tmp.TYKRiAmuIY\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\Logger.cs:136)
12622: [Unity] Google.IOSResolver:Log(String, Boolean, LogLevel) (at Z:\tmp\tmp.h5EFniVWKe\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:1032)
12623: [Unity] Google.IOSResolver:OnPostProcessInstallPods(BuildTarget, String) (at Z:\tmp\tmp.h5EFniVWKe\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:2357)
12624: [Unity] System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
12625: [Unity] System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
12626: [Unity] System.Reflection.MethodBase:Invoke(Object, Object[ ])
12627: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
12628: [Unity] UnityEditor.CloudBuild.Builder:Build()
Looking for any advice on how to work around this.
Thanks
