I am trying to setup a test project with the havoc physics engine. In the editor the scene works flawlessly. However when I build the project and run it my objects don’t move and in the console I get first and foremost Unable to load plugin HavokNative and then a few more error messages probably because the plugin is missing. See attached Player.log
If I build the UnityPhysicsSamples project with the Simulation Engine set to havoc in one of the scenes everything works.
I’ve spent hours by now disassembling the project but I still have not found all the important parts apparently.
What do I need to do to setup a new project with havoc?
We’ve just had one of our players report this issue after updating from Win 7 to Win 10. Our QA managed to help them solve the issue by installing the C++ 2017 redistributable. Is this a requirement for Havok physics? I can’t find any documentation which says so.
Thanks for the heads up on this. In hindsight, I won’t necessarily be surprised by a C++ 2017 redist requirement, however I am a little surprised that the UnityPhysicsSamples builds and run but the test project doesn’t?
In the player log I see UpdateInGroup errors. I wonder if they are just red herrings.
Having the same problem. No issues in Editor, but after build I get “Unable to load plugin HavokNative”. Any hint what the issue was with the license key?