Hi there!
I’m trying to change a sprite depending on the language selected, as I did previously with a text table. So I’ve created a new asset table and stored a key with new sprites, as you can see in the following image:
However, at the moment I want to localize the asset reference, there is no option to choose the key previously stored, just the name of the table is shown:
So far, the issue has been solved by changing from image to raw image, since the option to localize a texture event works perfectly, but I’d like to know whether I’m missing something when I want to create the same effect by using a sprite instead of a texture.
Thanks in advance!