When I set TextMeshPro’s FontAsset/Material to Addressables, it does not work properly.
When I set to ‘Use AssetDatabase’, it seems to work fine, but when ‘use Existing Build’, it often stops working.
Please tell us about the following two things.
- If I set FontAsset to Addressables, do I also need to register the following assets in the TextMesh Pro folder to Addressables?
- Resources/Sprite Assets
- Resources/Style Sheets
- Shaders
- Sprites
- Does ‘TMP Settings’ need to be registered in Addressables?
When I run Addressables Analyze, I get the following warning.
However, when I register TMP Settings in Addressables, it is moved to Resources_moved, and TextMeshPro cannot recognize TMP Settings correctly and tries to recreate TMP Settings anew.
What is the correct way to do this?
Maybe TextMeshPro doesn’t support Addressables well yet?
