Unable to migrate FontAsset to Addressables

When I set TextMeshPro’s FontAsset/Material to Addressables, it does not work properly.
When I set to ‘Use AssetDatabase’, it seems to work fine, but when ‘use Existing Build’, it often stops working.
Please tell us about the following two things.

  1. If I set FontAsset to Addressables, do I also need to register the following assets in the TextMesh Pro folder to Addressables?
  • Resources/Sprite Assets
  • Resources/Style Sheets
  • Shaders
  • Sprites
  1. Does ‘TMP Settings’ need to be registered in Addressables?
    When I run Addressables Analyze, I get the following warning.

However, when I register TMP Settings in Addressables, it is moved to Resources_moved, and TextMeshPro cannot recognize TMP Settings correctly and tries to recreate TMP Settings anew.
What is the correct way to do this?
Maybe TextMeshPro doesn’t support Addressables well yet?

I’m having the same issue in Unity 2020.3.15.2 and Addressables 1.9.