Hi,
I’ve just added a scroll view to my load level screen. Everything looks right and the bar appears when there’s enough files to fill up the window, but I just seem to be unable to click it and move it. The scroll wheel isn’t moving it either…
Here’s a screenshot of it:

Here’s some code:
function OnGUI () {
if (load == true) {
files = Directory.GetFiles(Application.dataPath + "/Levels/");
fileCount = Directory.GetFiles(Application.dataPath + "/Levels/").Length;
GameObject.Find("Main Camera").GetComponent("cameraMove").enabled = false;
GUI.Window(0, Rect((Screen.width / 2) - (windowWidth / 2), (Screen.height / 2) - (windowHeight / 2), windowWidth, windowHeight), LoadButtons, "Select a saved game");
}
}
function LoadButtons (id : int) {
var scrollVec : Vector2 = new Vector2();
GUILayout.BeginArea(Rect(4, 20, 185, 150));
scrollVec = GUILayout.BeginScrollView(scrollVec);
for (var file : String in files)
if (GUILayout.Button(Path.GetFileNameWithoutExtension(file))) {
levelToLoad = Path.GetFileName(file);
LevelSelected ();
gridBehaviour.gridClicked = false;
}
GUILayout.EndScrollView();
GUILayout.EndArea();
if (GUI.Button (Rect (10,175,170,20),"Cancel")) {
load = false;
GameObject.Find("Main Camera").GetComponent("cameraMove").enabled = true;
}
}
This is the last hurdle I face for my little editor, and it’s such a silly one… Any help would be greatly appreciated ![]()