When i insert a First Person Controller or even any model that is able to walk and all, I can’t move and I can’t even jump. Does anyone know how to fix this?
What are you doing exactly?
Well I am trying to import a first person controller and when I try play the game scene, I can’t walk around or even jump. But I can still look around.
Welcome to the forum, ragone!
Are you getting any error messages when you try to do this?
How would I know if I am getting error messages? Sorry I am a beginner at Unity3d
Actually it seems like I fixed the problem. I added a character motor to the First Person Controller and it seemed like it worked. But now my problem is that I place the First Person Controller above the terrain but I fall right through. Is there any fix for this?
The very same thing happens to me when I load another level from web via [COLOR="blue"]stream.LoadUnityWeb();[/COLOR]. I still could not figure it out. One more thing; since it is loading the level from web, I cannot debug it or see any error messages, and also the player walks normally in Unity3D application when you that problematic scene alone.
In your scene inspect your FPC’s collider ( the green capsule wireframe ). That should be above the ground or just touching it. If that capsule collider’s lovest line is below the ground your character will fall through it.
My first person controller is above the ground and still keeps falling through
Have you figured out the problem yet?
Try it ( your very same FPC ) on a simple game object, say a cube with long X and Z scales. Also check if the terrain has some sort of collider, generally a mesh collider.
I face that case too. Inserting a SPhere or any FBX model with Character Controller, Third Person Controller, then they can’t fall, collide to ground and can’t be moved at all, except when Rigid Body script is replaced. But when the Scene is renewed, any FBX model or primitive object with Character COntroller and Third Person Controller will be moved well.