Unable to open archive file : wrong path

Play Mode Script: Use Existing Build

ERROR
Unable to open archive file: Library/com.unity.addressables/aa/Android/iOS/basicballs_assets_all_a41d1…ddd7.bundle

Everything is set to Android, but it refuses to use Android in the path.

Addressable Report Summary
Local catalog build location: Library/com.unity.addressables/aa/Android/Android

Addressable Group / Content Packing & Loading
Build & Load Paths : Local
Preview

  • Build Path: Library/com.unity.addressables/aa/Android/Android
  • Load Path: {UnityEngine.AddressableAssets.Addressables.RuntimePath}/Android

Things I’ve tried:

  • Deleted the Library folder
  • Rolled back git to a previously working commit
  • Rebuilt the content (like 100 times)
  • Created a new Test profile, rebuilt content
  • Changed the BuildTarget variable from [UnityEditor.EditorUserBuildSettings.activeBuildTarget] to Android

** Remote addressables are actually loading.
** Device build works fine, just the Editor is hosed

Some weirdness:

  • Manager Profiles : Local - refuses to stay on Built-In. Whenever I return, it’s on Custom, but with the same settings as Built-In

Play Mode Script
Use Asset Database or Simulate Groups

  • error is gone, and local addressables works fine, but remote do not. I need to run with Use Existing Build.