I am trying to follow the ShaderGraph tutorial on Learn but I get stuck almost immediately. I create the unlit graph, but when I double click on the shader it opens it with Visual Studio Code instead of the graph editor. It seems like it sees the shader file as a script and tries to edit its text.
Is there any setting (or package) I am missing to have the graph editor open up as expected? I am using Unity 2019.4.
Ok, apparently this question was deemed too stupid to be answered here. In case anyone gets confused and stumbles upon the same issue, the reason why it wasn’t working is that I created a shader instead of an unlit graph.
i too would like to thank you for asking this question, and solving it…
i’m a huge moron & will circle a drain endlessly…
…i learn something like the tiniest thing in a tutorial and i’m off on my own for the next six hours messing everything up
i have both infine amounts of patience and none what so ever
i wish there was a real time tutorial for people like me–like im sitting with someone who knows what they’re doing and i say, i wanna make this or that–how
Not a stupid question at all, I’m new to Unity too and I’m running into the same thing. The thing that is getting me, is that the tutorial I am following is doing the same thing… Create → Shader → Unlit shader, and somehow gets to shader graph??
How does one create an unlit graph? as opposed to an unlit shader?